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stability and features ++ |
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Last Updated ( Wednesday, 24 October 2007 )
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I added loadimage0, an 8bpp png and pcx loader, and fixed the minimizing bugs (and ctrl+alt+del along with it). I started adding a port of vecna's old timeless demo. That'll be fun to see running on an xbox and it is a glorious demo of 2d features. It is only in SVN, I'll get you a new build as soon as theres anything slightly impressive as a packin I also simplified the game initialization. Timeless.cs in SVN is a minimal testbed. I have removed the necessity to LoadGraphicsContent as XNA wants you tediously to do. Now you can load images in GameInitialize() or wherever else you want. Discuss this article on the forums. (1 posts) |
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Last Updated ( Wednesday, 24 October 2007 )
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CAROT ENGINE Alpha 1 was released on wednesday! CAROT ENGINE is an XNA game engine brought to you by at least one of the minds (zeromus) behind the venerable VERGE game engine. With a special focus on simple 2d operations, compatibility with the classic Verge file formats (maps, tilesets, characters, pakfiles), and RPG fundamentals, CAROT ENGINE is the quickest way to get started with an XNA RPG, and the most powerful way for pros to skip into a rich environment with a minimal of overhead. I am looking for some users to give me fuel and guidance as to what needs to be done to this engine to make it useful. This is your chance to have an experienced engine coder do whatever you want! I especially would like some folks to work on a pack-in. Without any users, I dunno what to do with this. I guess I could make a game... You can grab the engine here. You may also want to read a bit more about CAROT ENGINE . At this point the projects are set up to compile to xbox and windows, but some of the xbox functionality remains untested. Also, in subversion currently, the packin demo consists of a black screen (to be improved this weekend!) Discuss this article on the forums. (3 posts) |
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